![]() Dynamic track temperature will be implemented but have to make sure all content is playable as many mods have been made with one temperature for the tyre in mind.Dynamic clouds can be tweaked to improve on what rf2, 'not a lot, but a bit better'.Shadow improvements are possible with new techniques & are looking at improving.Overlays will be based on HTML and will arrive with the new UI (end of Q4 2018 - end of Q1 2019).A new collision system is not being considered.Competition - there will be a match-making system.UI & Competition System in HTML creates a host of (online) features and opportunities for leagues, for e.g., allowing another player to step in and change your settings, and you head out and try it at your end (a team experience). ![]() No implementation of Nvidia's RTX at this stage of the products cycle.Night lighting adjustments being implemented too - with the new material system cars won't look so flat & night 'reflectivity' being looked at.It's WIP and 3-4months away from being released.shaders on different layers now possible (so now metallic and two-tone paint possible as well as different materials being able to be reflected correctly) - up to 6 different materials can now be represented on the car body creating diversity and realism of car representations.currently car shaders have been done but now need to work on road, car and other material shaders.They have made new car shaders on the new lighting models (physical base rendering).New lighting system (ambient lighting already implemented), so now working on new shaders.Still developing graphics engine that has been going on for 4 months and are currently 50% through development (graphics and graphical improvements).Minor texture fixes in cockpit (mainly visible while in VR) Minor physics adjustments based on BOP testing Fixed VR 'mirror screen' flickering at track load Added new parameter to UI 'Stabilize Horizon' This allows users three levels of visual damping. Fixed brake disc glow not blending correctly on certain cars Globally adjustment to positioning of garage exit crewman Optimized performance when running post effects at MED/HIGH /ULTRA Launch of Sebring International Raceway (high detail laserscan): Launching rFactor 2 first laserscanned track: Sebring - it will cost 8£ / 9€ / 11$ at beginning.For next month (August 2018), Reiza rF2 Bundle.BOP and handling adjustments for GT3 and GTE Endurance pack.New feature for VR users: “Stabilize Horizon”.rFactor 2 will be again part in McLaren eSports competition, "McLaren Shadow Project", the successor of "World's Fastest Gamer".In the background we are working on advanced telemetry channels to be displayed for subscribers soon. We are already recording many more channels than are currently shown. Feel free to ping us if you come across any errors so we can address them asap.Įnjoy the tool and I hope it comes at great value to fans of the game. Please let us know, so we can merge those data base entries to keep everything clean. Due to the huge variety in content of rf2 there will likely be inconsistencies in the naming of tracks and cars. You will however still be able to see your line and compare it to yourself and others regardless of whether or not the track map has been created. We will create the track maps as data packs are created for them. Please note that the shared memory has a bit of delay, so the tool will appear to not register the game/track/car until a few seconds onto the track. Make sure you are in the rfactor 2 tab on the main page of our website to see the rf2 laps. Now you are set and the laps should pop up in your profile. Once in the game navigate to the settings and make sure the plugin is set to "on" (if it wasn't you will need to restart the game after activating it).Please copy this into your rFactor 2 installation folder: \SteamLibrary\steamapps\common\rFactor 2\Bin64\Plugins.In the installation directory of Popometer (AppData/local/popometer/) you will find a popometer_rf2_plugin.dll.The tool is now capable of recording rfactor 2 telemetry and display everything the same way you are used to from our Assetto Corsa Competizione integration. You might have already noticed that your recorder has downloaded an update to version 1.10.
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